About DarkSiren

I’m a writer, drawer, and programer starting with Ren’py and Flash games. I focus on making story focused game rich with romance, world building, and three dimensional characters.
Dark Siren Games is my website. darksirengames@gmail.com is my email address.

Author Archive | DarkSiren

Nindel Sprite In Progress and Still Choosing Paper Over Microsoft Word

I don’t know why but I finally came up with the idea to update this website weekly or biweekly. Below is the fourth sprite of Trapped; Nindel the merman and the last possible romantic interest in Trapped.   This is currently the base and I need to add the emotions for him.  I think I did a little […]

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Nindel Sprite In the Process

With Bryan’s sprite done, next up is Nindel.  Nindel is the merman who is also trapped inside of the tank with Amenti. I might look up a line art tutorial before doing work on Nindel.  MAYBE make him a little bit thicker.  Maybe….     Doing emotions for sprites has been getting easier.  Emotions have […]

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Bryan Sprite is Finished

  Emotions left to right: default, angry, happy, sad, surprised, annoyed, blushing 1, blushing 2 Bryan is one of the possible romance options for the protagonist Amenti in my visual novel Trapped. He is a young scientist in the undersea lab where Amenti is being held captive. Three down, four more sprites to go. I […]

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Bryan Work in Progress

So it’s been awhile since I have updated.  Currently this is what I for the next sprite for Trapped: Bryan. The full shading and highlighting should be done this week.  The emotions will be done the next week after this week.  I need to stop wondering how to do better line art and coloring.  I’m more focused […]

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Remember a long time ago, I said I was going to have a programing/character artist job? Well this was for a video game company with a about five people. The company does have an official and licensed name but the members hardly come together to work on anything. The only activities that ever happen are […]

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Trapped Update: Sprite Sketches

This is a short update.  I sat down and designed the remaining sprites for Trapped.  Unfortunately I drew the sprites out on paper.  This visual novel has a total of 8 sprites (main character, two love interests, five side characters).  I would like to get the hang of drawing completely on the computer someday, instead of starting first with paper.   When […]

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Unette’s Sprite is Done

Just finished another sprite today. I am getting used to working in Photoshop Creative Suite 6. I am still going to look at few Photoshop and line art tutorials before working on the next sprite.   Emotions left to right are outraged, angry, shock, sad, happy, and default (neutral). Unette is the foster mother of […]

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Facebook Page and Other Social Networking Sites

    I just made a Facebook page today while doing sprite work.  On this Facebook page there will be folders (rough sketches, sprites, etc) for each visual novel I am currently working on, posts from my newly created Youtube account, and posts sharing what I am doing at the moment. Why did I make a Facebook page?  Well there […]

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A must have for indie game developers

A Very Important Book for Me

Before I attempted developing indie games two years ago,  I had no sense of direction at all.  The Indie Game Development Survival Guide not only gave me direction but also things to think about. Indie Game Development Survival Guide I had no idea what a game design document was until I read this book.  Neither did […]

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Working on Second Sprite of Trapped

It is a nice feeling going deeper into developing Trapped, my first visual novel. The second sprite’s name is Unette and she is the adoptive mother of the main character Amenti.  Her emotions will be… Defualt Mad Outraged Sad Embarrassed Happy

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