I’m working on the Bryan sprite for Captured. I might be able to resize this sprite and just insert him in. So far, none of his sprites look too blurry when I try to resize any of them. Blurriness after resizing the sprites was a problem with the last two sprites. I’ve fixed another sprite […]
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So far, since I’ve last updated, I have been working on the story still. I have made some new changes and I finally figured out what to do with the missing day. Now I am going to start implementing the character artwork. I am having a problem inserting the character sprites. I believe it’s because […]
In the Meanwhile… While finishing the artwork for Captured, I completed a rough draft for a fantasy BXB visual novel for National Novel Writing Month in 2014. I have just completed a Science Fantasy BXB visual novel script without the motivation of a challenge. Both scripts are being reviewed by offline English Nazi yaoi fans […]
Above is my speed painting process through the whole thing. Comments are always appreciated.
Just like last post, I said I was going to make a Youtube channel, and now the first video is up. If you want to see how I draw and color, please look at my channel. Of course, I am open to any input, advice, constructive criticism, whatever.
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A few weeks ago I began working on the final scenes for Captured (formerly known as Trapped). I’m not used to doing drawing with multiple characters and a background. Most of my work on deviantart has just a character and no background at all. This image above has made be think about perspective and my character designs. […]
There’s multiple versions of this background, so I might take a while on this one.
I now have four more scenery images to design. Today, I also finished another sprite. Digital artwork, while I am not there, is getting easier to do. I am feeling really happy right now. Listening to the advice from a few posts back, I decided to put an underwater effect after coloring in the scene. […]
This weekend I did a lot of work on my second background image for Trapped. I decided not to put much effort into the bottom of the background images like I did with the previous image. What I like the most about doing these background images is that I’m forced to draw things I thought […]
More Progress for Trapped From upper left to the right and to the bottom are the order of process. Learning how to make artwork for a visual novel is a new experience for me. It was brought to my attention that the Ren’py text boxes will be covering the bottom of my artwork. Something that I […]